In case you missed the live broadcast session on 21 May, here is the recorded session for those who's interested in what we have talked about regarding the overview of the lab series, "Building Great Experiences with 4D Systems".
In our session, we spoke about a number of things, but here, we want to share about the most important of them all, the lab curriculum itself. Over the next 12 months, we will be sharing with you everything that you need to know about the 4D Systems product line. We will cover some of the basics, and then we will also move on to more advanced topics like the 4DGL programming. But the most exciting part of it all, will be the project showcases and product use-cases that we will be looking into.
But before we dive into that, here's the link to the presentation slide deck if you like to download it for viewing: https://drive.google.com/file/d/15TGiNwGFEeOdG9apy3ioqmnMC34qosIh/view?usp=sharing
Building Great Experiences with 4D Systems (Part One)
Okay, let's face it, there's just no way for us to really skip the basics, not entirely anyway. We had a lot of thoughts about how much time in the lab series do we want to dedicate to covering the basics, and it was a debate internally. But after much thought, we have decided that it is best to at least allocate a couple of sessions here and there to help new product viewers (or potential product users) to understand what the product can really do and how they can quickly get started.
As for the rest of the lab series, we want to focus more on the potential product use-cases as well as project showcases. There will be some projects that you will be able to follow along with us and they might span 1 or two sessions (sometimes maybe more, depending on how complicated the project is), and then there will also be projects that we will be building behind the scenes, and we will occasionally bring it onto the lab series to share it with everyone what we have been working on [that uses the products we are trying to teach you about.]
So, here's what Part One of the Lab Series is going to look like:
Sessions 1 - 4:
Hardware taught & used:
gen4 Displays, 4duino, 4DCAPE
Session 1, 28-05-2018:
Introducing the 4D Systems Products
Setting Up Your First gen4 Display Module
Session 2, 04-06-2018:
Getting to Know the Hardware
Designing Your First Display
Session 3, 11-06-2018:
Introduction to ViSi - Genie
(Part One)
Session 4, 18-06-2018:
Introduction to ViSi - Genie
Project Showcase
(Part Two)
Sessions 5 - 8:
Hardware Taught & Used:
Armadillo (for existing Product Users), MOTG, New Product Showcase, Microchip Curiosity Development Boards)
Note that Armadillo range of products by 4D Systems is about to be discontinued. However, we want to include them in so that we can share some useful tips for any existing users of the product. However, we will not be focusing too much time on them during the lab series itself.
Session 5, 25-06-2018:
Introduction to ViSi
Working with 4DGL
(Part One)
Session 6: 02-07-2018:
Introduction to ViSi
Working with 4DGL
Project Showcase
(Part Two)
Session 7, 09-07-2018:
Introduction into the CX/UX Thought-Process
Session 8, 16-07-2018:
Basics of CX/UX Design Principles
Project Showcase
Session 9 - 12:
Hardware Taught & Used:
Mixture of 4D Systems Products, Arduino, Raspberry Pi, Beaglebone, NXP, Silicon Labs, and more
Session 9, 23-07-2018:
Integration with various Arduino Development Boards
Session 10, 30-07-2018:
Integration with Raspberry Pi
Project Showcase
Session 11, 06-08-2018:
Integration with Beaglebone
Session 12, 13-08-2018:
Let’s Put Everything Together
Project Showcase
Some Sessions/Topics Might Move Around
Like any school curriculum, it is normal to expect that the sessions and topics may sometimes shift around back and forth to help ensure a better flow in what is being taught. That way, product users and those seeking to learn more about the products will have a structured learning experience (as best as we can provide it).
Know that the each scheduled session will always be taking place on Monday, at 11pm SGT (depending on where you are in the world, your timing can be different). Unless otherwise stated ahead of time, we will aim to keep the date of the live broadcast as consistent as possible.
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